Open Source
Premise
Open Source is a classic metroidvania with a twist: the player must reprogram the game. At any time, the player can pause Open Source and edit the game's actual source code. The game plays like MegaMan X with unique code-based puzzles!
Input
This game requires the use of a keyboard and mouse.
Post-Mortem
This game was created as a submission for the Meta Game Jam.
The idea was to create a game that allows the player to play a game while manipulating its source code.
The game seems to have some potential as a learning tool.
Tutorial
Press TAB to change to the console.
Type the following and press ENTER.
scene
The console should output a string that looks something like this:
{ modal:null, cam:[Camera Object], player:[Player Object], platforms:[Array], npcs: [Array], doors: [Array], bullets: [Array], items: [Array], }
This output is a detailed report of all of the values that exist inside of the scene object. It is in a format called JSON.
If you right-click on any game object, the console will output a variable. You can use that variable to access the game object.
Right-click on your player avatar. Notice the following output:
you clicked on player
Interesting. Let's take a peek into the player object. If you type in player in console, you'll see something like the following output:
{ wantsToJump : false, wantsToDash : false, wantsToCrouch : false, wantsToMove : 0, weaponAccuracy : 0.8, canDoubleJump : false, oid : 0, pawn : [Pawn object], friend : true, isPlayer : true, wantsToShoot : false, }
Let's change some of these values... Try the following commands in the console:
player.canDoubleJump=true
player.pawn.hp=50
Comments
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Played it just for a while so far but definitely liked the concept.
More GIFs from the gameplay: https://fosstodon.org/@JackieLibre/101944100494650769
Has potential.